
ULTIMATE VEHICLESHOP & DEALERSHIP CREATOR

Description
**ULTIMATE VEHICLESHOP & DEALERSHIP**
**One resource. The whole dealership.**
Watch the showcase: https://youtu.be/vUd_SvkLeKU
synz_vehicleshop turns vehicle sales into a real economy loop. Players browse a live **3D showroom**, pay cash or **finance**, sell back through four separate race-safe flows, and can **buy the dealership itself** and run it as a business — hiring staff, setting ranks, taking commissions and managing a cash register. Admins build entire dealerships **in-game**, by raycast, without touching a config file.
Works on **ESX Legacy · QBCore · QBox · Standalone**, auto-detected. The only hard dependency is `oxmysql` — everything else (target, inventory, clothing, fuel, keys, banking, garage, phone) is auto-detected with a safe fallback.
**WHY THIS ONE OVER THE REST**
- **Player-owned dealerships with a real boss menu** — custom ranks, per-rank permissions, hire-by-invitation, commissions and a business register. Not just admin-managed shops.
- **In-game creator** — place the ped, showroom camera, delivery, sell point, test-drive markers, display cars and blips from a panel. Zero config editing.
- **Four separate selling flows** — consignment, direct sell, trade-in and a second-hand market, each with clean, race-free payouts.
- **Native auto-built catalog** — assembled server-side from your framework + an image folder + your custom entries, auto-classified into the 22 GTA classes with per-class price fallbacks.
- **Garage-agnostic** — a schema-adaptive insert to `owned_vehicles` / `player_vehicles` means it just works with jg, qs, cd, okok, loaf, codem, qb and esx garages.
**FEATURES**
**Buying & preview**
- Live 3D orbit preview: rotate, drag, zoom, inspect the real model before buying.
- Live color + wheel tuning on the previewed car (10 colors, 12 wheel styles).
- Spec radar (speed / accel / braking / handling) and a side-by-side comparator.
- Clickable bodypart hotspots (doors, windows, wheels).
- Timed test drive with an on-screen countdown.
**Financing**
- Server-validated down payment + weekly installments (configurable terms and interest).
- Automatic or manual payment mode, grace period and repossession with optional repo missions.
**Selling — four flows**
- **Consignment** — set your price, the shop places the car physically and takes a commission on sale; recover it with the E key until sold.
- **Direct sell** — sit in the car at the sell point and press E.
- **Trade-in** — secondary H prompt; damage lowers the offer.
- **Second-hand market** — list to other players, shop takes a small cut.
**Player-owned dealerships**
- Buy a dealership from its ped or an NPC negotiator.
- Boss menu: Dashboard, Stock, Missions, Prices, Showroom, Storage, Finances, Staff.
- Custom ranks with granular permissions; promote/demote; hire by invitation pop-up.
- Business cash register with deposit/withdraw, ledger and "put up for sale".
- **Independent of the job** — ownership never requires or grants the cardealer job.
**Cardealer job (optional)**
- Public-shop staffing with restock, recovery and car-hauler pack missions (hitch a trailer of 6 cars).
- On-duty staff commissions and finance repo missions.
**NPC leads**
- NPC customers walk up wanting a car from stock and negotiate — a selling mini-game that turns inventory into income.
**Admin & creation**
- `/vehiclesadmin` in-game creator and manager: build shops, override prices/labels/classes, toggle categories, tune settings.
- Global blacklist with precedence rules; `/vsdump` diagnostics.
**Extras**
- Owner showroom (display cars + resale spots) and storage (stash + wardrobe) points.
- Custom license plates, physical contract documents, coupons / promo codes.
- Built-in phone app (PDM) for lb-phone, qs-smartphone and gksphone.
- 19 languages, plain-JSON locales, per-player theme panel.
**COMPATIBILITY (AUTO-DETECTED)**
Every integration is detected on boot; each also accepts a manual override or a `custom` hook.
- **Frameworks:** ESX Legacy, QBCore, QBox, Standalone.
- **Target / Text-UI:** `ox_target`, qb-target, qtarget, bt-target, or built-in DrawText3D; `ox_lib`, qb, ESX, `esx_textui`, okokTextUI, `cd_drawtextui`, `lation_ui`, jg-textui.
- **Inventory:** `ox_inventory`, qs-inventory, qb-inventory and forks (ps, tgiann, codem, origen, core, mf).
- **Clothing:** illenium, qs, fivem, bl, crm, tgiann, codem, ak47, rcore, ox, raid, p, sleek, qb, `esx_skin`/skinchanger.
- **Fuel:** `ox_fuel`, LegacyFuel, ps-fuel, lj-fuel, cdn-fuel, Renewed-Fuel, `rcore_fuel`, `ND_Fuel`, qs-fuelstations, okokGasStation, and more.
- **Vehicle keys:** synz, qbx, qb, Renewed, wasabi, MrNewb, qs, `cd_garage`, okokGarage, `t1ger_keys`, jaksam, `mk_vehiclekeys`, `ic3d_vehiclekeys`, `dusa_vehiclekeys`, `lc_vehiclekeys`, codem-vehiclekeys, jg-vehiclekeys.
- **Banking / society:** qb-banking, Renewed-Banking, qb-management, okokBanking, `fd_banking`, tgg-banking, `esx_society` — plus a custom provider hook.
- **Garages:** jg-advancedgarages, qs-advancedgarages, `cd_garage`, okokGarage, `loaf_garage`, codem-garage, qb-garages, `qbx_garages`, `esx_garage`.
- **Phone:** lb-phone, qs-smartphone, gksphone.
**REQUIREMENTS**
- **Required:** `oxmysql`.
- **Optional (all auto-detected):** a framework, a target/text-ui, inventory, clothing, fuel, vehicle keys, garage, banking and phone.
- Database tables are created automatically on first boot — nothing to import.
**PERFORMANCE**
- Event-driven; idle-light when no shop is open.
- Resmon: 0.01 ms idle.
**LINKS**
- Get it here: https://synzlabs.com/store/7557751/ultimate-vehicleshop-dealership-creator
- Documentation: https://synzlabs.com/docs/vehicleshop-dealership
- Discord: https://discord.com/invite/synzlabs
**F.A.Q.**
- **Is the code accessible?** Config, locales, all bridges, data and SQL are open and editable. Core logic and the compiled NUI are escrow-protected.
- **Is it subscription-based?** No. One-time purchase.
- **Which frameworks?** ESX Legacy, QBCore, QBox — auto-detected. Standalone is supported for the dealership, finance and player-owned business core; the optional public cardealer job relies on a framework job system.
- **Do I need a database?** Only `oxmysql`. Tables auto-create on first boot.
- **Does it work with my garage / keys / inventory?** Almost certainly — see the compatibility list. Anything unsupported can be plugged via a `custom` hook without touching the core.

SynzLabs
Delivering high quality scripts never seen before






![[Dealership]ESX QBCORE OPEN-SOURCE](https://dunb17ur4ymx4.cloudfront.net/packages/images/1d7d217652385cfc8ec518a716f6a84ea1a6682f.png)

