
NPC HOSTAGE SYSTEM V.2

Beschreibung
Showcase: https://youtu.be/0lYizf3DAxE
Modern civilian robbery with a clean radial menu, realistic loot drops, optional hostage mechanic, police-gated conditions, and dispatch integration. Works on QBCore/ESX/QBox/etc with ox_target / qb-target or E key fallback. No DB tables, lightweight, production-ready.
✨ Highlights
QBCore / ESX
Target auto-integration: ox_target → qb-target → E fallback
Hostage system: attach, release, execute (configurable keys)
Police gating: require on-duty police to allow robberies
Dispatch bridges: default, origen_police, cd_dispatch, rcore, ps/qs-dispatch (templates included)
Realistic loot: cash, black money, items, marked bills (QBCore)
Anti-spam & per-NPC cooldown
No SQL required
3D NUI minimal
Performance: idle 0.00–0.01 ms
🧩 Configuration Notes
Allowed weapons: whitelist in
Config.AllowedWeaponsHostage keys:
Eto release,Gto execute (configurable)Police requirement:
Config.MinPoliceandConfig.PoliceJobsLoot model: envelope with target interaction and anti-dupe checks
Blacklist: models and relationship groups you don’t want targetable
Language easy to change
🧪 Compatibility
Inventories: uses standard QBCore item events; no inventory hard-lock
Targets: ox_target and qb-target supported; if absent, shows E-helptext
No SQL migrations
No job dependencies besides police check if you enable it
🙋♂️ FAQ
Q: Does it work without ox_target/qb-target?
A: Yes. It falls back to E-key interaction with on-screen hints.
Q: Is SQL required?
A: No. It’s stateless and uses state bags for loot protection.
Q: Can I change the loot to items only?
A: Yes. Configure Config.Loot and disable cash/black if desired.
Q: Will it spam dispatch?
A: No. There’s a single dispatch per robbery flow plus timers/cooldowns.
🛠 Support
Basic installation support included.
For custom integrations (custom inventories, exotic dispatches, custom NUI branding), contact seller for a quote.

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