
Crafting System

Beschreibung
Step into a powerful and flexible crafting experience with the Dynyx Crafting System, designed to add progression, realism, and control to your FiveM server. Whether your server is economy focused, gang driven, or survival based, this system adapts perfectly to your roleplay style.
Crafting is built around XP and level progression, starting at Level 0 and scaling as players advance. With the Blueprint System, items only become craftable once the required blueprint is owned, making progression feel earned and rewarding.
Create custom crafting stations for weapons, ammo, tools, and more. Use fixed present benches or give players placeable benches they can deploy, rotate, and move anywhere in the world using the built in placement system.
Players interact through a clean crafting UI with live 3D previews, real time material tracking, and clear level and blueprint indicators. Server owners stay in control with job, gang, or Citizen ID restrictions, plus Discord webhook logging for crafting activity and XP gains.
Everything is fully configurable, from XP scaling and materials to UI behavior and blueprint rules.
🔧 Compatibility at Its Best
✅ Framework Support
QBCore, QBOX, and ESX supported out of the box.
🎯 Target Systems
Compatible with ox_target and qb-target.
🎒 Inventory Systems
Supports ox_inventory, qb-inventory, ps-inventory, and qs-inventory.
⚡ Roughly 50% of the code is encrypted (Cfx) to protect core systems while still leaving you full flexibility for customization.
Looking for the 100% Open Source version? You can grab it here: Open Source Crafting System










