Marketplace/Scripts/NX Target (multiframework)
NX Target (multiframework)
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7 juil. 2026
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NX Target (multiframework)

NEXO Scripts
NEXO Scripts
14 produits · membre depuis 27 juin 2026
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Description

A target with an in-game customizable liquid glass UI, qb-target compatible, with adapters to ox_target / qb-target / qtarget. QBCore · Qbox · ESX.

NX Target is a FiveM target with a liquid glass UI whose look you tweak in-game (/nxtarget). It works as a drop-in qb-target replacement (provide + the same exports), can pass through to ox_target / qb-target / qtarget, and ships its own raycast engine that works with no other target installed.

If you like ox_target but want branded, consistent visuals across your server, nx-target is that layer: a target with an in-game customizable liquid glass UI (Lucide icon or your own PNG, shape, radial/list/compact layout, colors, glow, animations, opacity…) with live preview, no CSS editing.

It's a qb-target drop-in: it declares provide 'qb-target' and exposes AddBoxZone, AddCircleZone, AddTargetEntity, AddTargetModel (and their Remove*), so resources built for qb-target keep working unchanged. prefer to keep ox_target underneath? Set Config.Adapter = 'auto' and it acts as a façade.

Features

  • In-game customizable liquid glass UI — from /nxtarget: icon (Lucide or PNG), shape (circle, ring, diamond, square, hex, icon-only), layout (radial/list/compact), primary/secondary/glow colors, gradient, brightness, sheen, animations, click pulse, opacity, size and menu position. Live preview.
  • qb-target drop-inprovide 'qb-target' + compatible exports.
  • AdaptersConfig.Adapter = 'self' tries ox_target → qb-target → qtarget → self; chooseable per target.
  • Self raycast engine — works with no other target and no PolyZone.
  • Real server-side permissions — validates ACE, job/gang with grade and required items before running each option (QBCore/qbx/ESX; ox_inventory/qs-inventory + fallback).
  • Flexible actions — client/server event, export or command, with{target}/{option}/{source} placeholders.
  • SQL persistence + JSON backup — creates its tables via oxmysql, stores authorship, falls back to JSON if SQL fails.
  • Validated PNG upload — 100×100 transparent PNG, server-side validation. Admin only.
  • Multiframework and 2 languages — QBCore / Qbox / ESX auto-detected; full en/es.

Requirements

  • ox_lib and oxmysql.
  • FXServer cerulean, lua54.
  • Optional framework for job/gang/item permissions: QBCore / qbx_core / ESX.
  • ox_target / qb-target / qtarget only if you use the external adapter.
  • Owner ACE permissions in server.cfg.

How targets are defined

As with qb-target/ox_target, zones are defined in code, not from the UI:

  • from your resources via the standard exports (exports['nx-target']:AddBoxZone(...)…);
  • with AddLocalEntity / RemoveLocalEntity at runtime;
  • or by seeding nx_target_entries (SQL) / data/targets.json.

FAQ

  • Does it replace qb-target? Yes, it's a drop-in. Don't load it alongside the real qb-target unless you know what you're doing.
  • Does it work with ox_target? Yes — pass through (Config.Adapter='auto') or replace it with the built-in engine (self).
  • Can I restyle it without touching code? Yes, all visuals are edited from /nxtarget.
  • Does it create zones from the menu? Not in v1.1.0: zones are defined via exports/SQL(like any target). The in-game editor is for the look.
NEXO Scripts
À propos du créateur

NEXO Scripts

Elevate your server with professional, optimized, and beautifully crafted scripts. Built in-game by owners, for owners.

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