Marketplace/jobs.dealership/ULTIMATE VEHICLESHOP & DEALERSHIP CREATOR
ULTIMATE VEHICLESHOP & DEALERSHIP CREATOR
13 lug 2026
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ULTIMATE VEHICLESHOP & DEALERSHIP CREATOR

SynzLabs
SynzLabs
17 prodotti · membro dal 25 apr 2026
22,99 €
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Descrizione

**ULTIMATE VEHICLESHOP & DEALERSHIP**

**One resource. The whole dealership.**

Watch the showcase: https://youtu.be/vUd_SvkLeKU

synz_vehicleshop turns vehicle sales into a real economy loop. Players browse a live **3D showroom**, pay cash or **finance**, sell back through four separate race-safe flows, and can **buy the dealership itself** and run it as a business — hiring staff, setting ranks, taking commissions and managing a cash register. Admins build entire dealerships **in-game**, by raycast, without touching a config file.

Works on **ESX Legacy · QBCore · QBox · Standalone**, auto-detected. The only hard dependency is `oxmysql` — everything else (target, inventory, clothing, fuel, keys, banking, garage, phone) is auto-detected with a safe fallback.

**WHY THIS ONE OVER THE REST**

- **Player-owned dealerships with a real boss menu** — custom ranks, per-rank permissions, hire-by-invitation, commissions and a business register. Not just admin-managed shops.

- **In-game creator** — place the ped, showroom camera, delivery, sell point, test-drive markers, display cars and blips from a panel. Zero config editing.

- **Four separate selling flows** — consignment, direct sell, trade-in and a second-hand market, each with clean, race-free payouts.

- **Native auto-built catalog** — assembled server-side from your framework + an image folder + your custom entries, auto-classified into the 22 GTA classes with per-class price fallbacks.

- **Garage-agnostic** — a schema-adaptive insert to `owned_vehicles` / `player_vehicles` means it just works with jg, qs, cd, okok, loaf, codem, qb and esx garages.

**FEATURES**

**Buying & preview**

- Live 3D orbit preview: rotate, drag, zoom, inspect the real model before buying.

- Live color + wheel tuning on the previewed car (10 colors, 12 wheel styles).

- Spec radar (speed / accel / braking / handling) and a side-by-side comparator.

- Clickable bodypart hotspots (doors, windows, wheels).

- Timed test drive with an on-screen countdown.

**Financing**

- Server-validated down payment + weekly installments (configurable terms and interest).

- Automatic or manual payment mode, grace period and repossession with optional repo missions.

**Selling — four flows**

- **Consignment** — set your price, the shop places the car physically and takes a commission on sale; recover it with the E key until sold.

- **Direct sell** — sit in the car at the sell point and press E.

- **Trade-in** — secondary H prompt; damage lowers the offer.

- **Second-hand market** — list to other players, shop takes a small cut.

**Player-owned dealerships**

- Buy a dealership from its ped or an NPC negotiator.

- Boss menu: Dashboard, Stock, Missions, Prices, Showroom, Storage, Finances, Staff.

- Custom ranks with granular permissions; promote/demote; hire by invitation pop-up.

- Business cash register with deposit/withdraw, ledger and "put up for sale".

- **Independent of the job** — ownership never requires or grants the cardealer job.

**Cardealer job (optional)**

- Public-shop staffing with restock, recovery and car-hauler pack missions (hitch a trailer of 6 cars).

- On-duty staff commissions and finance repo missions.

**NPC leads**

- NPC customers walk up wanting a car from stock and negotiate — a selling mini-game that turns inventory into income.

**Admin & creation**

- `/vehiclesadmin` in-game creator and manager: build shops, override prices/labels/classes, toggle categories, tune settings.

- Global blacklist with precedence rules; `/vsdump` diagnostics.

**Extras**

- Owner showroom (display cars + resale spots) and storage (stash + wardrobe) points.

- Custom license plates, physical contract documents, coupons / promo codes.

- Built-in phone app (PDM) for lb-phone, qs-smartphone and gksphone.

- 19 languages, plain-JSON locales, per-player theme panel.

**COMPATIBILITY (AUTO-DETECTED)**

Every integration is detected on boot; each also accepts a manual override or a `custom` hook.

- **Frameworks:** ESX Legacy, QBCore, QBox, Standalone.

- **Target / Text-UI:** `ox_target`, qb-target, qtarget, bt-target, or built-in DrawText3D; `ox_lib`, qb, ESX, `esx_textui`, okokTextUI, `cd_drawtextui`, `lation_ui`, jg-textui.

- **Inventory:** `ox_inventory`, qs-inventory, qb-inventory and forks (ps, tgiann, codem, origen, core, mf).

- **Clothing:** illenium, qs, fivem, bl, crm, tgiann, codem, ak47, rcore, ox, raid, p, sleek, qb, `esx_skin`/skinchanger.

- **Fuel:** `ox_fuel`, LegacyFuel, ps-fuel, lj-fuel, cdn-fuel, Renewed-Fuel, `rcore_fuel`, `ND_Fuel`, qs-fuelstations, okokGasStation, and more.

- **Vehicle keys:** synz, qbx, qb, Renewed, wasabi, MrNewb, qs, `cd_garage`, okokGarage, `t1ger_keys`, jaksam, `mk_vehiclekeys`, `ic3d_vehiclekeys`, `dusa_vehiclekeys`, `lc_vehiclekeys`, codem-vehiclekeys, jg-vehiclekeys.

- **Banking / society:** qb-banking, Renewed-Banking, qb-management, okokBanking, `fd_banking`, tgg-banking, `esx_society` — plus a custom provider hook.

- **Garages:** jg-advancedgarages, qs-advancedgarages, `cd_garage`, okokGarage, `loaf_garage`, codem-garage, qb-garages, `qbx_garages`, `esx_garage`.

- **Phone:** lb-phone, qs-smartphone, gksphone.

**REQUIREMENTS**

- **Required:** `oxmysql`.

- **Optional (all auto-detected):** a framework, a target/text-ui, inventory, clothing, fuel, vehicle keys, garage, banking and phone.

- Database tables are created automatically on first boot — nothing to import.

**PERFORMANCE**

- Event-driven; idle-light when no shop is open.

- Resmon: 0.01 ms idle.

**LINKS**

- Get it here: https://synzlabs.com/store/7557751/ultimate-vehicleshop-dealership-creator

- Documentation: https://synzlabs.com/docs/vehicleshop-dealership

- Discord: https://discord.com/invite/synzlabs

**F.A.Q.**

- **Is the code accessible?** Config, locales, all bridges, data and SQL are open and editable. Core logic and the compiled NUI are escrow-protected.

- **Is it subscription-based?** No. One-time purchase.

- **Which frameworks?** ESX Legacy, QBCore, QBox — auto-detected. Standalone is supported for the dealership, finance and player-owned business core; the optional public cardealer job relies on a framework job system.

- **Do I need a database?** Only `oxmysql`. Tables auto-create on first boot.

- **Does it work with my garage / keys / inventory?** Almost certainly — see the compatibility list. Anything unsupported can be plugged via a `custom` hook without touching the core.

Recensioni verificate

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