HUD V1
3,839
์ธ์ฆ ๊ตฌ๋งค
2026๋…„ 5์›” 13์ผ
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๋ถ„๋ฅ˜ํ•œ ๊ณณ

HUD V1

Pulse
Pulse
41 ์ œํ’ˆ ยท ๊ฐ€์ž…์ผ 2026๋…„ 5์›” 13์ผ
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Tebex์—์„œ ๊ตฌ๋งค
โœ“ ์•ˆ์ „ํ•œ Tebex ์ฒดํฌ์•„์›ƒโœ“ TopV ์ˆ˜์ˆ˜๋ฃŒ 0%
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Tebex ์ธ์ฆ ๊ตฌ๋งค

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์„ค๋ช…

๐Ÿš€ Pulse HUD โ€“ Clean Cyber Themed FiveM HUD

๐Ÿ“ฆ Works with ESX, QBCore, and QBox

๐Ÿ‘‰ Want the open-source version?
Click here to buy it

๐Ÿ›ก๏ธ This is a locked version using FiveM's Asset Escrow encryption

Pulse
ํฌ๋ฆฌ์—์ดํ„ฐ ์†Œ๊ฐœ

Pulse

I'm a FiveM script developer with hands-on experience across ESX, QBCore, and QBox frameworks. I've spent a good chunk of time learning how each one works under the hood โ€” the differences in how they handle jobs, inventory, money, and player data โ€” so I can build scripts that actually fit the server rather than just bolting something generic on top. Most of what I make is built around making roleplay feel smoother and more immersive, whether that's custom job scripts, UI systems, or quality-of-life features that server owners actually ask for. I care about clean code, proper framework compatibility, and not cutting corners on things like exploit prevention or performance. If you're running ESX, QBCore, or QBox โ€” I know the codebase, and I know what good scripting looks like on each one.

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scripts.hud์˜ ๋” ๋งŽ์€ ์ œํ’ˆ.

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