
I'm a FiveM script developer with hands-on experience across ESX, QBCore, and QBox frameworks. I've spent a good chunk of time learning how each one works under the hood — the differences in how they handle jobs, inventory, money, and player data — so I can build scripts that actually fit the server rather than just bolting something generic on top.
Most of what I make is built around making roleplay feel smoother and more immersive, whether that's custom job scripts, UI systems, or quality-of-life features that server owners actually ask for. I care about clean code, proper framework compatibility, and not cutting corners on things like exploit prevention or performance.
If you're running ESX, QBCore, or QBox — I know the codebase, and I know what good scripting looks like on each one.
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