Marketplace/NPCs & Wereld/CITY IS ALIVE NPCs Detect Everything | 25+ Events | Testimony | Bribe | 20 Languages
[CITY IS ALIVE] [NPCs Detect Everything | 25+ Events | Testimony | Bribe | 20 Languages]
25 apr 2026
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CITY IS ALIVE NPCs Detect Everything | 25+ Events | Testimony | Bribe | 20 Languages

SynzLabs
SynzLabs
10 producten ยท lid sinds 25 apr 2026
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๐ŸŽฌ VIDEO SHOWCASE

โ–ถ https://youtu.be/bawiWNQ-opY

๐Ÿ“– Documentation: https://synzlabs.com/docs/synzlivingcity

๐Ÿ’ฌ Discord: https://discord.com/invite/synzlabs

๐Ÿ›’ Store: https://synzlabs.com/store

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“Œ WHAT IS LIVING CITY?

A fully autonomous rumor engine that makes your city feel alive. When a player fires a gun, steals a car, runs someone over, or does anything noteworthy โ€” NPCs notice. They turn observations into rumors that spread across the map over time, distorting with each wave like a real game of telephone.

A shooting with 3 rounds in Downtown becomes "a massive shootout with military weapons" by the time the rumor reaches Sandy Shores.

Rumors compile into a newspaper with procedural headlines and witness photos. Police can interrogate witnesses and generate official documents. Criminals can bribe NPCs to shut them up โ€” or pay the press to remove articles.

No external APIs. No AI services. No recurring costs. Everything runs locally.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐ŸŽฏ 25+ AUTO-DETECTED EVENTS

- Shootings, deaths, high-speed chases, fights, carjackings

- Drive-by shooting, arson, explosions, stalking

- Weapon drawn in public, vehicle vandalism, burnouts

- NPC assault, NPC run over, illegal sirens

- Stolen emergency vehicle, property destruction, high falls

- Custom events via exports from your own scripts

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“ก RUMOR PROPAGATION

- Rumors spread in waves โ€” radius expands over time

- Each wave adds distortion โ€” numbers exaggerated, details changed

- Players closer to the event hear accurate info, further away hear wild stories

- Reliability indicator (5 dots) shows how trustworthy a rumor is

- NPCs react differently based on player job (cops get less info, reporters get more)

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ—ž๏ธ NEWSPAPER SYSTEM

- Rumors compile into a full newspaper with headlines, articles, and photos

- Buyable from vending machines around the map (auto-detected GTA V props)

- Witness NPCs take photos (requires screenshot-basic) โ€” photos appear in articles

- New edition generated every 2 hours (configurable)

- Full NUI layout โ€” masthead, columns, bylines, photo captions

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ’ฐ BRIBE SYSTEM

- Street Bribes โ€” pay NPCs to suppress rumors about your crimes

- Life Invader Editor โ€” pay the press to remove specific newspaper articles

- Zone-based modifiers โ€” easier in dangerous areas, harder in rich areas

- Rejected bribes alert police and accelerate rumor spread

- Supports cash, bank, and black money

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ‘ฎ POLICE TESTIMONY SYSTEM

- Press [G] near NPC โ†’ NPC may agree to testify (gives name + phone number)

- Call the witness โ†’ phone animation with prop + full dialogue subtitles

- Pick up the witness โ†’ NPC spawns, gets in your car, follows you

- Interrogate at the station โ†’ clipboard animation, official document generated

- Release witness โ†’ handshake, NPC walks away

- Official LSPD testimony document given as inventory item

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ˜ˆ HOSTILE GANG NPCs

- Gang NPCs attack cops who try to interact with them

- Configurable weapon tiers (light / medium / heavy)

- NPCs flee after a set time

- Includes all GTA V gang ped models (Ballas, Families, Vagos, Lost MC, etc.)

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐ŸŒ† RANDOM CITY EVENTS

- Blackouts โ€” power outages with traffic chaos

- Random fires โ€” break out in configurable zones

- NPC Shootouts โ€” gang NPCs fight each other

- Mass Panic โ€” pedestrians run and scream

- All events generate rumors + dispatch alerts

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ‘ฎ SMART POLICE DETECTION

- Normal police actions (chases, sirens) are ignored

- Excessive force (shooting civilians, arson) is reclassified as Police Abuse

- Police brutality generates its own rumor type + newspaper headlines

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โš™๏ธ FULL COMPATIBILITY

Frameworks: ESX, QBCore, QBox โ€” auto-detected

Targets: ox_target, qb-target, built-in NUI

Text-UI: ox_lib, qs-textui, esx_textui, cd_drawtextui, okokTextUI, brutal_textui, luke_textui, ss-textui, jg-textui, j-textui, KS-Textui, lvs_lib, qb-core DrawText

Inventories: ox_inventory, qs-inventory, qb-inventory, lj-inventory, codem-inventory, ESX default

Dispatch: cd_dispatch, ps-dispatch, qs-dispatch, linden_outlawalert, core_dispatch, emergencydispatch, origen_police, custom

Phones: gcphone, qs-smartphone, lb-phone, npwd

Languages: EN, ES, FR, DE, IT, PT, NL, PL, RO, SV, DA, NO, FI, CS, HU, BG, EL, RU, TR (20 total)

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“ฆ WHAT YOU GET

- Full escrowed script โ€” protected code

- Open config.lua โ€” fully customizable, heavily commented

- Open bridge files โ€” framework, inventory, interaction, dispatch

- Open locale files โ€” 20 languages, easy to add more

- Item definitions for every inventory system

- Auto-SQL โ€” tables created on first start

- Full documentation

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ“‹ REQUIREMENTS

โœ… oxmysql โ€” Required

โœ… ESX or QBCore โ€” One required

โŒ screenshot-basic โ€” Optional (only for witness photos)

โŒ ox_target / qb-target โ€” Optional (auto-detected)

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ”— LINKS

๐Ÿ“– Full Documentation โ†’ https://synzlabs.com/docs/synzlivingcity

๐ŸŽฌ Video Showcase โ†’ https://youtu.be/bawiWNQ-opY

๐Ÿ’ฌ Discord Support โ†’ https://discord.com/invite/synzlabs

๐Ÿ›’ All Products โ†’ https://synzlabs.com/store

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