CustodyComms
19 Haz 2026
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KEYWORD
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Açıklama

CustodyComms is an advanced FiveM Lua resource that adds realistic voice isolation and monitoring systems. It allows server admins to create interactive, location-based communication zones such as interrogation rooms, prison cells, or control centers, where voice chat automatically adapts to the environment by isolating conversations within defined areas, controlling who can hear or speak, and enabling monitoring or two-way communication from designated listening posts. This system brings a new level of immersion and realism to police, corrections, and security roleplay by simulating authentic audio behavior and controlled communication flow.

Zone Management Showcase

Documentation

Important: Requires our open source pma-voice fork (free): https://github.com/KonflictStudio/pma-voice/tree/context

Features

  • Voice-Isolated Zones: Set isolation and listening zones with automatic routing, isolation, and optional two-way talkback.

  • In-Game Zone Editor: Drag vertices, name zones, preview coverage, and save directly in-game, no file edits or restarts needed.

  • Immersive Interactions: Add animations, props, and targets so players “use” consoles or listening devices to tap into a room.

  • Permissions: Gate access by job/role (ESX, QBCore, QBox, Ox).

  • Optimised: In game 0.01-0.02ms client/server with 25 zones.

Perfect For

  • PD interview suites & interrogation rooms: Keep suspect audio contained while detectives monitor.

  • Prison cells & blocks: Isolate inmate comms per cell, allow monitoring from control rooms, enable per-cell talkback/overrides, and keep yard chatter contained.

  • More: Secure boardrooms, gang HQs, events.

  • Preconfigured Support: Includes ready-to-use zones for:

Requirements

Want More Interiors or Maps?

We’re always adding new supported interiors and maps.

Join our Discord and open a ticket to request a new location, or use the in-game editor to create and share your own zones.

This resource is encrypted using Cfx.re asset escrow.

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